------------------ --- Soldier v1 --- ------------------ ******************** *** Quick Levels *** ******************** 0g Quick Level 0 - gain 1 action per turn 15g Quick Level 1 - gain 2 actions per turn 30g Quick Level 2 - gain 3 actions per turn 60g Quick Level 3 - gain 4 actions per turn *************** *** Weapons *** *************** 0g Dagger - uses 1 hand; pay 1 action: 1 damage, 1 range, melee type 15g Katana - uses 2 hands; pay 1 action: 5 damage, 1 range, melee type 3g Pistol - uses 1 hand; pay 1 action: 2 damage, 5 range, ballistic type 10g Rifle - uses 2 hands; pay 1 action: 3 damage, infinite range, ballistic type 8g Shotgun - uses 2 hands; pay 1 action: 1 damage per shot, fires 5 shots, 5 range, choose a direction and not a target when firing this, 1 shot moves forward, 2 shots go forward 2 spaces then diagonally forward and to each side 1 space then forward 1 space, 2 shots go forward 1 space then diagonally forward and to each side 1 space then forward 1 space then diagonally forward and to each side 1 space, 1 self push back 10g Machine Gun - uses 2 hands; pay 1 action: 1 damage per shot, 6 range, fires 3 shots, ballistic type 7g Rotary Mini-gun - uses 2 hands; pay 1 action: 1 damage per shot, 5 range, fires 5 shots, ballistic type, 1 self push back 14g Cannon - uses 2 hands; pay 1 action: 6 damage 1 push back, 2 damage at 1 radius, 6 range, ballistic type, explosive type, 1 self push back 11g Big Cannon - uses 2 hands; pay 2 actions: 15 damage 2 push back, 5 damage 1 push back at 1 radius, 2 damage at 2 radius, 1 damage at 3 radius (1 diagonal), explosive type, ballistic type 7g Grenade Launcher - uses 1 hand; increase the range of your grenades to infinite range 30g Guided Missile Launcher - uses 2 hands; pay 3 actions: 15 damage 2 push back, 5 damage 1 push back at 1 radius, 2 damage at 2 radius, 1 damage at 3 radius (1 diagonal), 15 range LOS, this projectile may move in non-linear directions and this may target characters regardless of obstacles, explosive type, ballistic type 25g Roomsweeper - uses 1 hand; pay 1 action: 3 damage, infinite range LOS, ballistic type ****************** *** Explosives *** ****************** all explosives are one use, are items, are weapons, are of explosive type, and may target empty spaces; pay 0 actions: transfer an explosive from storage to in hand; 1g Explosive Grenade - uses 1 hand; pay 1 action: 5 damage, 2 damage at 1 radius, 3 range, 1g Smoke Grenade - uses 1 hand; pay 1 action: 3 range, all spaces at or within 2 range (2 diagonals) have smoke until the end of your next 11 turns 3g Firebomb - uses 1 hand; pay 1 action: place this on the space you are on; pay 1 action: set off one of these you previously placed, deals 20-2*X damage at X radius (X diagonals) for all possible radii up to 9, no blast shadow unless the 'superbarrier' spell is in effect, may not damage barriers unless 'superbarrier' spell is in effect, the firebomb is destroyed; if you place a firebomb while hidden or invisible, it is also hidden or invisible and this action need not be declared; *************** *** Storage *** *************** you may only use one storage method at a time in addition to Pocket pay TransferCost actions: transfer an item in/out of storage from/to in hand; pay TransferCost actions: switch an item in hand with one in storage; 0g Pocket - stores 1 item; 1 TransferCost 5g Belt - stores up to 4 explosives; 1 TransferCost 3g Backpack - stores up to 8 explosives; 2 TransferCost 5g Holster - stores 1 weapon; 1 TransferCost 10g Large Belt - stores 10 explosives; 1 TransferCost 23g Anything Pouch - stores 18 explosives; 1 TransferCost 15g Cyber Arm - gain 1 hand *************** *** Special *** *************** 8g Stabilizer - before each board, you may choose a weapon to apply this to, until the end of the board, its self push back is reduced by one, you may not use two of this item on the same weapon, you may not voluntarily negate this effect during the board it is used on; you may purchase multiple of this item; 9g Dink - pay 1 action: 1 damage, 0 range, this may and must target downed characters, target character may not heal during their next turn